Hello. We’re Flight Division.
More people.
More flying.
Fewer broken props.
Flight Division teaches you to fly FPV drones through a structured curriculum: Takeoff and Forward, Turns, Stopping, Stay Calm, Basic Tricks, Flow, all inside a realistic simulator. No hardware, no crash risk, no subscription.
Flight Division is part of Logique Labs, Inc. That is the company behind the site.
Free to fly, right in your browser. Sign in with email to fly.
Built for the first try. And the next.
A playground with a little direction.
Most FPV simulators are just physics engines: strong flight models with no teaching structure. You're dropped into a field and left to figure out throttle, pitch, roll, and yaw on your own, which builds bad habits about as often as good ones.
Flight Division exists because skills stick faster and transfer better when they're taught in the right order, like a real flight school. Every lesson teaches one skill, pairs it with in-sim practice, and builds on the one before it, so a beginner has a clear next step instead of an empty field.
How the curriculum is built
Principles that shape every lesson, demo, and guide on the site.
Skills before stick time
Every lesson teaches one skill, in the order a flight school would teach it, not random practice that reinforces whatever habit you already have.
Built on real flight dynamics
Battery sag, ground effect, motor response: the sim models the physics that actually change how a drone flies, not a simplified arcade approximation.
Free to fly
No paywall between you and the lessons. The goal is more confident pilots, not subscription revenue.
Meet the creator
Valentin Cohere is a software engineer who picked up FPV flying and ran into the same wall a lot of beginners hit: either crash real hardware while you learn, or grind unstructured stick time in a sim with no sense of what to practice next. He built Flight Division to be the structured alternative: a lesson-by-lesson curriculum, modeled on how a flight school actually teaches, running entirely in the browser at zero hardware cost.
The simulator models real flight dynamics, including battery sag, ground effect, and motor response, because physics fidelity alone doesn't teach technique. The lessons and practice objectives do that.
